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	<title>Dave Flanagan &#187; materialsdave</title>
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	<link>http://materialsdave.com</link>
	<description>Materials science and the future of publishing</description>
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		<title>More ideas on iPad design</title>
		<link>http://materialsdave.com/more-ideas-on-ipad-design</link>
		<comments>http://materialsdave.com/more-ideas-on-ipad-design#comments</comments>
		<pubDate>Thu, 29 Jul 2010 12:06:48 +0000</pubDate>
		<dc:creator>materialsdave</dc:creator>
				<category><![CDATA[Publishing technologies]]></category>
		<category><![CDATA[ABC News]]></category>
		<category><![CDATA[Amazon]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[ebooks]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Kindle]]></category>
		<category><![CDATA[magazines]]></category>
		<category><![CDATA[Newsweek]]></category>
		<category><![CDATA[subscriptions]]></category>
		<category><![CDATA[Time]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://materialsdave.com/?p=249</guid>
		<description><![CDATA[Which is harder, designing for the iPad or having your app approved?]]></description>
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		<title>Kindle: Device or platform?</title>
		<link>http://materialsdave.com/kindle-device-or-platform</link>
		<comments>http://materialsdave.com/kindle-device-or-platform#comments</comments>
		<pubDate>Thu, 29 Jul 2010 12:03:45 +0000</pubDate>
		<dc:creator>materialsdave</dc:creator>
				<category><![CDATA[Publishing technologies]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Kindle]]></category>
		<category><![CDATA[magazines]]></category>

		<guid isPermaLink="false">http://materialsdave.com/?p=241</guid>
		<description><![CDATA[Maybe the Kindle isn't going anywhere?]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Why intelligent people fail</title>
		<link>http://materialsdave.com/why-intelligent-people-fail</link>
		<comments>http://materialsdave.com/why-intelligent-people-fail#comments</comments>
		<pubDate>Mon, 26 Jul 2010 17:25:27 +0000</pubDate>
		<dc:creator>materialsdave</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://materialsdave.com/?p=243</guid>
		<description><![CDATA[Why intelligent people fail: A list by Michael Anissimov.]]></description>
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		<title>Traffic estimators don&#8217;t work (well)</title>
		<link>http://materialsdave.com/traffic-estimators-dont-work-well</link>
		<comments>http://materialsdave.com/traffic-estimators-dont-work-well#comments</comments>
		<pubDate>Tue, 20 Jul 2010 12:00:47 +0000</pubDate>
		<dc:creator>materialsdave</dc:creator>
				<category><![CDATA[Publishing technologies]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[usage]]></category>

		<guid isPermaLink="false">http://materialsdave.com/?p=235</guid>
		<description><![CDATA[Web site traffic estimators usually don't work very well.]]></description>
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		<item>
		<title>Sudden impact?</title>
		<link>http://materialsdave.com/sudden-impact</link>
		<comments>http://materialsdave.com/sudden-impact#comments</comments>
		<pubDate>Thu, 01 Jul 2010 12:37:17 +0000</pubDate>
		<dc:creator>materialsdave</dc:creator>
				<category><![CDATA[Materials science]]></category>
		<category><![CDATA[Impact Factors]]></category>
		<category><![CDATA[scientific publishing]]></category>

		<guid isPermaLink="false">http://materialsdave.com/?p=209</guid>
		<description><![CDATA[Acta Crystallographica - Section A came out of nowhere to knock the New England Journal of Medicine out of the #2 overall spot in this year's ISI Impact Factors. How in the heck?]]></description>
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		<title>Second thoughts on H.264</title>
		<link>http://materialsdave.com/second-thoughts-on-h264</link>
		<comments>http://materialsdave.com/second-thoughts-on-h264#comments</comments>
		<pubDate>Tue, 29 Jun 2010 17:53:52 +0000</pubDate>
		<dc:creator>materialsdave</dc:creator>
				<category><![CDATA[Publishing technologies]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[H.264]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[Theora]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[VP8]]></category>
		<category><![CDATA[web2.0]]></category>

		<guid isPermaLink="false">http://materialsdave.com/?p=197</guid>
		<description><![CDATA[Links to a few articles on the pros and cons of using H.264, Theora, and VP8 WebM.]]></description>
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		<title>HTML5? Yahoo!</title>
		<link>http://materialsdave.com/html5-yahoo</link>
		<comments>http://materialsdave.com/html5-yahoo#comments</comments>
		<pubDate>Mon, 28 Jun 2010 17:13:43 +0000</pubDate>
		<dc:creator>materialsdave</dc:creator>
				<category><![CDATA[Publishing technologies]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[OSX]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[science]]></category>

		<guid isPermaLink="false">http://materialsdave.com/?p=192</guid>
		<description><![CDATA[The Yahoo! Entertainment app for the iPad is based on HTML5, but it looks like the hotly anticipated Sports Illustrated app falls a bit short of the promise of the concept.]]></description>
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		<title>材料科学领域最新期刊影响因子发布！</title>
		<link>http://materialsdave.com/%e6%9d%90%e6%96%99%e7%a7%91%e5%ad%a6%e9%a2%86%e5%9f%9f%e6%9c%80%e6%96%b0%e6%9c%9f%e5%88%8a%e5%bd%b1%e5%93%8d%e5%9b%a0%e5%ad%90%e5%8f%91%e5%b8%83%ef%bc%81</link>
		<comments>http://materialsdave.com/%e6%9d%90%e6%96%99%e7%a7%91%e5%ad%a6%e9%a2%86%e5%9f%9f%e6%9c%80%e6%96%b0%e6%9c%9f%e5%88%8a%e5%bd%b1%e5%93%8d%e5%9b%a0%e5%ad%90%e5%8f%91%e5%b8%83%ef%bc%81#comments</comments>
		<pubDate>Tue, 22 Jun 2010 18:10:48 +0000</pubDate>
		<dc:creator>materialsdave</dc:creator>
				<category><![CDATA[Materials science]]></category>
		<category><![CDATA[Impact Factors]]></category>
		<category><![CDATA[影响因子]]></category>

		<guid isPermaLink="false">http://materialsdave.com/?p=189</guid>
		<description><![CDATA[2009 Impact Factor news from MaterialsViewsChina.com: 材料科学领域最新期刊影响因子发布！ 2009年度物理学最新期刊影响因子发布 2009年度高分子科学最新期刊影响因子发布]]></description>
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		<title>HTML, ePub, apps, or Adobe Digital Editions?</title>
		<link>http://materialsdave.com/html-epub-apps-or-adobe-digital-editions</link>
		<comments>http://materialsdave.com/html-epub-apps-or-adobe-digital-editions#comments</comments>
		<pubDate>Tue, 22 Jun 2010 11:21:00 +0000</pubDate>
		<dc:creator>materialsdave</dc:creator>
				<category><![CDATA[Publishing technologies]]></category>
		<category><![CDATA[Adobe Digital Editions]]></category>
		<category><![CDATA[ebooks]]></category>
		<category><![CDATA[ePub]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://materialsdave.com/?p=162</guid>
		<description><![CDATA[HTML, ePub, or a proprietary format: what's the best way of getting content into readers' readers? Here's five different opinions.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Digital Strategies: Learning from RPG Publishers</title>
		<link>http://materialsdave.com/digital-strategies-learning-from-rpg-publishers</link>
		<comments>http://materialsdave.com/digital-strategies-learning-from-rpg-publishers#comments</comments>
		<pubDate>Fri, 18 Jun 2010 21:21:11 +0000</pubDate>
		<dc:creator>materialsdave</dc:creator>
				<category><![CDATA[Publishing technologies]]></category>
		<category><![CDATA[eBook]]></category>
		<category><![CDATA[POD]]></category>
		<category><![CDATA[RPGs]]></category>

		<guid isPermaLink="false">http://materialsdave.com/?p=170</guid>
		<description><![CDATA[Are you a publishing geek and a gamer? Then find your dice, stock up on Mountain Dew, and register for this webinar on how RPG publishers have adapted eBook and print-on-demand to their particular needs. I&#8217;m looking forward to this. Digital Strategies: Learning from RPG Publishers]]></description>
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